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Mobile Gaming - Crushing it

 



(Entertainment-NewsWire.com, September 07, 2015 ) This study takes a look at the state of gaming on mobile platforms - i.e. smartphones, tablets and handheld consoles - in terms of technology and device shipments, and in terms of usage which has been heavily influenced by innovations in interactivity and game play. It also explores the market from an industrial standpoint, against a backdrop of OS and app store wars, and takes a look at its economics, detailing the latest trends, success stories and wining business models. Lastly, the report provides market figures and forecasts up to 2018.



Enquire About Report @ http://www.bigmarketresearch.com/report-enquiry/178529



List of players mentioned



Activision Blizzard

Amazon

Apple

Big Fish Games

Blizzard

Buffalo Studios

COLOPL

Disney

Double Down Interactive

Electronic Arts

Facebook

Gameloft

GAMEVIL

Glu Games

Google

GREE

GungHo

IGG.COM

Information Solutions Group

Kabam

King.com

Konami

LINE Corporation

Machine Zone

Microsoft

mixi

mobage

NamcoBandai Games

Nintendo

PlayStudios

Playtika

PopCap

Samsung

SEGA

SGN

Sony

Square Enix

Steam

Sumzap

SUNDAYTOZ

Supercell

TeamLava

TinyCo

Uplay

Zynga







Slideshow contents



1. Mobile gaming devices: smartphones and tablets leading the way

1.1. Device wars: Samsung, Apple and the rest

1.2. Handheld consoles vs. mobile devices



2. Target audience: everybody!

2.1. Mobile gamer population more female and older than total gamer population



3. The OS and app store wars

3.1. Android is the number one operating system in terms of tablet, smartphone and handheld console sales.

3.2. Android: more downloads but less revenue



4. The economics of mobile gaming

4.1. Incomparable catalogues: a plethora of titles

4.2. Evolution of distribution models: swift and massive + FTP



5. A market that will continue to flourish

5.1. A gamer population that keeps on growing

5.2. A market (re)invigorated by tablets

5.3. Asia dominates the global market



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