(Entertainment-NewsWire.com, October 16, 2018 ) In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. The current European trend is to implement bring your own device systems that provide internet connectivity, allowing the user to stream a predefined range of multimedia content. Following this trend, companies such as Immfly are advancing at a fast pace to deliver on-board entertainment on short-haul commercial flights. Over the next five years, Expert projects that In-flight Entertainment Systems will register a xx% CAGR in terms of revenue, reach US$ xx million by 2023, from US$ xx million in 2017.
This report presents a comprehensive overview, market shares and growth opportunities of In-flight Entertainment Systems market by product type, application, key companies and key regions.
To calculate the market size, Expert considers value generated from the sales of the following segments: The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Digecor Dysonics Gee Media Global Eagle Entertainment Gogo Honeywell International Lufthansa Systems Lumexis Onair Panasonic Avionics Rockwell Collins Thales Group Utc Aerospace Systems Viasat Zodiac Aerospace
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
Segmentation by product type: Seat Electronic Box Media Server Removable Storage Device Dockable Seatback Unit Segmentation by application: Business Jet Narrow Body Aircraft Very Large Aircraft Wide Body Aircraft
We can also provide the customized separate regional or country-level reports, for the following regions: Americas United States Canada Mexico Brazil APAC China Japan Korea Southeast Asia India Australia Europe Germany France UK Italy Russia Spain Middle East & Africa Egypt South Africa Israel Turkey GCC Countries
Research objectives To study and analyze the global In-flight Entertainment Systems market size by key regions/countries, product type and application, history data from 2013 to 2017, and forecast to 2023. To understand the structure of In-flight Entertainment Systems market by identifying its various subsegments. Focuses on the key global In-flight Entertainment Systems players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years. To analyze the In-flight Entertainment Systems with respect to individual growth trends, future prospects, and their contribution to the total market. To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks). To project the size of In-flight Entertainment Systems submarkets, with respect to key regions (along with their respective key countries). To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market. To strategically profile the key players and comprehensively analyze their growth strategies.