(Entertainment-NewsWire.com, October 22, 2016 ) The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Findings - Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the global movies and entertainment market - Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global movies and entertainment market - Leading company profiles reveal details of key movies and entertainment market players' global operations and financial performance - Add weight to presentations and pitches by understanding the future growth prospects of the global movies and entertainment market with five year forecasts
Synopsis Essential resource for top-line data and analysis covering the global movies and entertainment market. Includes market size and segmentation data, textual and graphical analysis of market growth trends and leading companies.
Reasons To Buy - What was the size of the global movies and entertainment market by value in 2015? - What will be the size of the global movies and entertainment market in 2020? - What factors are affecting the strength of competition in the global movies and entertainment market? - How has the market performed over the last five years? - What are the main segments that make up the global movies and entertainment market?
Key Highlights - The movies and entertainment market consists of both producers and distributors of entertainment formats, such as movies and music.
- The movie box office segment is valued as the revenues received by box offices from total annual admissions.
- The music and video segment covers retail sales of prerecorded music singles, CDs, VCDs, DVDs and Blue-Ray disks, and paid downloadable music and video.
- Any currency conversions used in the creation of this report have been calculated using constant 2015 annual average exchange rates.
- The global movies and entertainment market had total revenues of $78,850.8m in 2015, representing a compound annual growth rate (CAGR) of 2.5% between 2011 and 2015.
- The music and video segment was the market's most lucrative in 2015, with total revenues of $40,036.9m, equivalent to 50.8% of the market's overall value.
- The US accounts for the majority of revenues in the global market, with a 33.4% share. However, with growth largely being driven by countries such as China, Asia-Pacific looks set to increase its share of the global market going forwards. By 2018, it is expected that the US market share will have dropped to less than 30%, while Asia-Pacific's share of global revenues will increase from 28.1% in 2015, to 34.6% by 2018.